A downloadable game

Rebirth — is an RPG set in a post-apocalyptic setting. The main feature of the game is the reproduction (in a free interpretation) of the color of the classic post-apocalyptic role-playing games of the 90s of the 20th century. Therefore, the development process is focused on a combination of respect for the heritage of the progenitors of the genre on the one hand, and complete freedom in terms of creating a game universe, scenario and implementation of game mechanics on the other.

About the game

The main characteristics of the game Rebirth:

  • single user;
  • view from the first (later third) person;
  • target PC platform (Linux/Windows);
  • game engine Godot;
  • multilevel system of role parameters;
  • non-linear plot story;
  • combat system in real time.

A few words about the scenario

There were several scenarios, more precisely, there were several quite successful attempts to start writing a scenario for this game, each time they were quite viable ideas, but reaching a certain level of elaborateness, for various reasons I stopped liking them, so over and over again I refused different ideas. Sweeping aside various concepts, I came to the conclusion that the game should be based on the story of a simple, most ordinary person who lives in that world and at that time, the storylines should come from his personal needs and interests, however, I do not exclude that the harsh the post-apocalyptic world will throw more global challenges to him, but only in the form of a choice, they should not become a through theme of the game plot, much less be a burden on the gamer.

The work on the scenario is very far from complete, we can say that it is at the very beginning, at the moment only the beginning of the game and a set of missions of the starting branch have been worked out in sufficient detail. Other ideas are mainly presented in the form of a brief fixation, but there were a lot of such ideas for the game world and the plot of the game accumulated during the work on the project, of course, this material needs to be approached critically and balanced, but in any case, this is a good hurt for further work. And perhaps the last thing I have to say about the script, it will not be published in any form before the release of the game..., because in such a game, for the first time - you can play only once.

About content

It so happened historically that I created two modular collections of 3D models at the same time (of course, not complete). One is developed completely independently and is the target content of the project, and the other initially had the prototype asset of the failed Fallout Van Buren, but later went so far from it that it has almost nothing in common and this collection of 3D models became a demonstration one. It's fair to ask, "Why!"... well, it's nothing more than my hobby, sometimes I just did what I liked.

At the moment, for demonstration purposes, the project contains 2D content from third-party sources, for example, slides used to design game interfaces and not only, it is planned to replace all this content with scene renderers based on the target 3D asset in the future.

I have many skills necessary for development, but there is one area in which I am completely deprived of talents - this is writing music. Fortunately, I have one good friend who can do this task, and in this matter I enlisted his support. So far we have discussed this topic rather superficially and only experimented a little, but in the future I hope he will become the author of music for this game.

About project

You will surely understand at a glance, but still I have to say it. Initially, the project was born as a fan game project based on the Fallout universe. On the one hand, it was a completely original game for which an original script was written, original content was created, at first even the engine for the game was written on its own. On the other hand, the game still remained a fan project: "its own Fallout" - and definitely violated the licensing rights of the owners of the original. The thing is, at the beginning I didn’t even think about such things. Having come a long way and done a lot of work, I began to think about license purity, having completely original developments on an open engine in order to avoid even potential risks, it made sense to completely break away from the original. So the decision was made to write their own universe of the game Rebirth and remove all the names and brands of the game Fallout. However, when creating the original game universe, I did not aim to describe a fundamentally different world, on the contrary, I tried to keep the atmosphere of the game world as close as possible, the goal is only to protect it as much as possible from licensed attacks.

And one more aspect that I have to point out, I hope this will help to avoid empty and useless discussions. I understand well, and probably even better than anyone, the incommensurability of the capabilities of one person and the amount of work required to release the minimum finished game, so I do not assume any obligations and do not predict any deadlines. Nevertheless, this is my favorite project and I do not plan to abandon it. If in this vein he interested you, I will be grateful for any constructive feedback.

Attention!

  1. At the moment, the development of the project is frozen for an indefinite period. This is done in favor of the development of my second project "AMM". However, I plan to periodically devote time to this project and make occasional updates;
  2. At the moment there is no demo project available for download. The reason is that the previous public demo is completely out of date at the moment, and the current state of the project is in the middle of a massive refactoring and implementations - building the demo is not possible.

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